I only averaged a little more than half a blue per quad. Once you enter Eastern wastes from Great divide. Once outside you can treat this as a normal quad. If you have a lumen staff I highly recommend you choose this camp as well. Then gather then entire mass up and begin my kite. I have written down some but I need your help creating a bigger list. Drawbacks: Not a beginners Kite, RNG can go against you on pelts. You can have the dwarfs do the work for you while you med and get the kill shot !! You can bring him to the center of that camp and snare him as he arrives. On this camp I prefer to use Lev and be on the beach side for my harmony casting. You won’t regret it”, I HIGHLY recommend having a lumin and C2 for this kite. Find all the information you need on our website and get started! Tips/locations for a 40 druid to solo/exp on green. I’m writing this guide to give my fellow druids additional options to quad on their way to 60. Either using the pathing around the pillar at the back entrance, Or harmony. Between those, the Panther Skins “50p each” and the Haze Panther Skins “A whopping 1k Each” you may find if the RNG is with you, that you can make a lot of cash here. Snare 4, run in a circle around them (SoW or Jboots helps tremendously-- don't get hit) until they are all bunched together. Any new strategy takes patience tomaster, and if you look in the hunting guides it usually takes some time to get into the groove at a spot with your spells and levels no matter what techniques you use. Once you have enough mana or they start to green out. You do not have to cast on them as they are social with your snared Panther. Grab your 4 mobs with snares, circle to cluster them and then kite and nuke. Project 1999 is a free to play Classic Everquest Server, unaffiliated with Daybreak Game Company but operating under legal permission.Our goal is to restore the magic and difficulty of the original Everquest game, including the mechanics, interface, and challenges of Original Content, Kunark, and Velious. The walruses like to hang out on it in mass and it is viewable from Icefangs hut. 04-15-2011, 11:57 PM. As you are running invis through the field use your track to find additional panthers. Also on our site you will find a lot of other information about kitesurfing, wakeboarding, SUP and the like. I would wait to snare the rest up until I had all 7 mobs in the field. Worry about snaring the others once you are in the flat open area. When I do Goo’s this is the camp I prefer to use. They are handy if you happen to have an Auger or Spiritcaller pop in one of your normal pull spots. Viewing 1 post (of 1 total) Author Posts January 8, 2019 at 7:33 am #4675 ljtreishudModerator Druid quad kiting guide >> […] The Walruses on the South side of Eastern Wastes are usually uncamped. Even at 43 you get 3/4 of a blue. Original content: Guide to Quad Kiting velious, Levels: 44-45 - Panthers and Haze Panthers, http://wiki.project1999.com/index.php?title=Saum%27s_Guide_to_Quad_Kiting_Velious&oldid=292174, move to the other cave “preferred method”. The Warriors can drop Othmir Fur "25 plat per", Velious Class gems, Crustacean Shell Armor "3k a set !" Such a great spot to quad. Cipher Dec 895 views. I prefer to start my Harmony’s with the chief first. I prefer the backside entrance to the Geo caves for this reason. Side note for you. Before we begin here are a few notes for you regarding all 3 camps. The prime targets for this kite is obviously A Geonid's. As soon as he has finished killing the cook and guard he will head towards you. Secondly you will need to use Harmony to deal with the shaman,named and Chief. Quint Kiting is effectively an upgraded form of Quad Kiting, taking advantage of new druid area-of-effect spells which were introduced starting at level 91. Around 2 black panther skins will drop every 4 panthers. The Second is on the back side of the Geo caves. Conjurationis mainly useful for druids who kite, as it is the basis for their low-resist DoT line (Stinging Swarm, etc). Be a druid if you hate wasting time running around, sow makes a big difference. We have collected a lot of useful information about P99 Druid Quad Kiting Locations. They are also my preferred camp of these two because of that. In particular An Othmir Warrior's! I then cast Flame lick on the 4th Geo and use it to drag the other 3 out of the cave Via social agro. Once they have engaged him move further over towards the eastern hut and med. Its quicker than running to the ramp. Side note, he can drop Giant Woven Vest, a decent melee tunic. In addition it gives a little pillar you can use to go right or left depending on shaman spawns. [ Disclaimer, Create new user--- Wiki markup help, Install P99] Druid Charm Kiting Guide by Angelhawk. The nice part about this camp is you can quad inside the room. There are 2 Kodiak caves to quad. A level 3 druid might like produce flame in her first level slots, but a level 13 druid probably doesn't see much attraction in it anymore and is going to go for longstrider or maybe frostbite with it's lack of a caster level cap. The good news is it’s RARELY camped so you pretty much have free rein here. Level 55-58 Wakening Lands - Suits of Sentient Armor in the NE side of the zone are great for root rotting and quad kiting. Fear kiting. Use your lumin to finish them off and loot up. Took me from 34 to 40. In order to do a quad kite safely, you need to be level 36 or higher and have at least 175 Wisdom or you will run out of mana before finishing the mobs. This has made it a popular camp and just about anyone that can solo will at one time or another hit the Geo’s. I simply rode the zone wall and cast at my leisure. Snare the 4th and run to entrance. I normally liked to bring each panther to a zone wall for snare as I found them, but once you get the hang of it you can just let the unsnared panther do your drag work for you. These 4 mobs I would bring towards the entrance of the fort and then run out of the fort to drag them northward. Some people prefer this camp due to its closeness to the ramp. The Haze panthers run around invis’ed and you may not see them on track without it. As the primary means of damage for a druid kiting or root-rotting individual mobs, this can save you considera… For my second quad, I would pull this 1 Giant... ... along with the 3 in the right building. Go to the P99 wiki wizard page and look for the spells that say "quad kiting spell" in the description. You folks that are lucky enough to own a Lumi Staff can really take advantage of that. The Harmony targets are the 2 named and the group of Shaman. Yew leaves sell very well at 50p each. Once you have that out of the way you are set to begin. The can sell for 100-250 a piece in EC Tunnel. As soon as it is snared re-invis your self. 13. Switch and let the new unsnared Panther be your agro assist mob. You don’t want to play out in the field if possible due to adds. Skill: 2H Blunt Atk Delay: 36 Camp 2 is my favorite camp. Slot: PRIMARY If you are smart though, you can learn to use him to your advantage. Go out and repeat that 5-6 times depending on how many were light blue vrs dark blue. I go in and pass 4 Geo’s. I found medding at Icefangs hut was relatively safe. A stack to tinkerers want to just jump the gun on this camp due to Velious Gems that from. 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