Race: ALL, MAGIC ITEM LORE ITEM WT: 0.0 Size: TINY Beastlord is the second newest class to Everquest. Hate Ratio: ( (DMG + Bonus) / DLY ) Race: ALL, MAGIC ITEM LORE ITEM NO DROP Effect: Alacrity (Must Equip, Casting Time: Instant) at Level 45 Race: ALL except IKS, MAGIC ITEM Race: ALL, MAGIC ITEM Race: ALL, MAGIC ITEM SV FIRE: +10 SV COLD: +5 DEX: +9 WIS: +15 Additionally, each race starts off with different levels of primary stats. Effect: Fungal Regrowth (Worn) WT: 0.1 Size: SMALL WT: 10.0 Size: LARGE Slot: RANGE Class: ALL except NEC WIZ MAG ENC Slot: HEAD AC: 2 Class: ALL WT: 0.1 Size: SMALL Class: WAR CLR PAL RNG SHD DRU MNK Class: SHM Effect: Aegis of Bathezid (Must Equip, Casting Time: Instant) at Level 49 Effect: Stun (Combat, Casting Time: Instant) at Level 40 WT: 5.0 Size: MEDIUM These strategies are ineffective against caster mobs which have offensive capability even while rooted. SV MAGIC: +25 SV POISON: +25 Class: WAR CLR PAL RNG SHD BRD ROG SHM Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: BACK WT: 0.5 Size: SMALL AC: 10 Class: ALL SV FIRE: +1 SV DISEASE: +1 SV COLD: +1 SV MAGIC: +1 SV POISON: +1 Skill: 2H Blunt Atk Delay: 47 Iksar Kunark share the same regenerative abilities as trolls, can forage, have an innate AC bonus, but they cannot wear plate armor - including Planar and Kunark sets. AC: 10 Effect: Nimble (Must Equip, Casting Time: 10.0) at Level 45 WT: 1.0 Size: TINY Below 75 agility causes a large AC hit. AGI: +5 SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 Slot: FACE Raises maximum mana and speed of raising spell skills for Necromancers, Magicians, Enchanters, Wizards, Shadowknights. Myth: Lower CHA is beneficial for Necromancers. Race: BAR TRL OGR, MAGIC ITEM AC: 30 SV FIRE: +7 SV DISEASE: +7 SV COLD: +7 SV MAGIC: +7 SV POISON: +7 Effect: Truesight (Worn) Slot: FACE WIS: +3 INT: +3 Increases chance for memory blurs to process, both from direct blurs and the secondary effects of many mezmerization spells. Race: ALL, MAGIC ITEM LORE ITEM NO DROP You chose your character's stats when you create it, and have to live with the decision thereafter. Class: CLR DRU MNK SHM Pikn P99 4,513 views AC: 10 Class: ALL STA: +10 HP: +35 Fortunately Shaman can effectively gain this spell by completing one of the four Magician Focus Items quests. MAGIC ITEM LORE ITEM NO DROP SV FIRE: +6 SV DISEASE: +6 SV COLD: +6 SV MAGIC: +6 SV POISON: +6 Race: ALL, MAGIC ITEM LORE ITEM DMG: 8 Class: ALL AC: 13 AC: 2 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: HEAD Class: ALL except NEC WIZ MAG ENC WT: 0.5 Size: MEDIUM Slot: LEGS Compare statistics about all collectible Hearthstone cards. WT: 5.0 Size: TINY Barbarians have no night vision, but can wear both medium and large sized armour. SV DISEASE: +13 Race: BAR TRL OGR IKS, MAGIC ITEM LORE ITEM NO DROP STR: +10 WIS: +10 INT: +10 HP: +100 WT: 1.5 Size: SMALL Class: SHM Race: ALL, MAGIC ITEM NO DROP Armor Class as a whole is divided into two parts. AC: 8 Race: TRL OGR, MAGIC ITEM WT: 0.8 Size: SMALL Race: ALL, MAGIC ITEM Extended Ratio: ( ((DMG * 2) + Bonus) / DLY ) Slot: HANDS WT: 0.1 Size: TINY SV FIRE: +6 SV DISEASE: +6 SV COLD: +6 SV MAGIC: +6 SV POISON: +6 Slot: WAIST WIS: +7 MANA: +45 STR: +4 DEX: +4 STA: +4 CHA: +4 WIS: +4 INT: +4 AGI: +4 HP: +75 MANA: +75 WT: 3.0 Size: MEDIUM Brad McQuaid: "STR: determines how much you can carry; influences maximum and average damage; influences how quickly you learn many offensive skills"[2]. DMG: 11 Race: ALL, MAGIC ITEM LORE ITEM SV DISEASE: -5 Class: ALL Effect: Creeping Vision (Any Slot/Can Equip, Casting Time: 1.0) Class: ALL except NEC WIZ MAG ENC Slot: CHEST For a more detailed exploration of the issue the Shaman: Stamina vs. SV MAGIC: +10 Although the spell Reclaim Energy is not technically on the Shaman spell list, it is very useful for Shaman, as it allows them to despawn their pet to get back the mana they spent on casting it. Effect: Spirit Tap (Any Slot, Casting Time: Instant) STR: +7 DEX: +5 WIS: +5 INT: +5 HP: +50 MANA: +75 Class: WAR CLR PAL RNG SHD BRD ROG SHM AC: 5 For two handed weapons it's the same as 1H until a Velious update, where it's increased to values on a table according to the weapon's DLY. The difference between two characters' levels is also a major factor. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: CLR DRU SHM NEC WIZ MAG ENC Race: ALL, MAGIC ITEM LORE ITEM NO DROP AC: -15 WT: 3.2 Size: GIANT Affects: Charming (ENC/BRD only) ; Merchant prices ; Increases success rate of a secondary check on the Lull line of spells which causes target aggro when failed [9]. Slot: FEET AC: 7 STR: +10 WIS: +10 INT: +10 Effect: Enduring Breath (Worn) STR: +6 DEX: +6 STA: +6 WIS: +15 AGI: +6 HP: +45 MANA: +90 Brad McQuaid: "CHA: affects amount you will be paid for goods by NPC merchants, and how much they will pay you; affects the saving throw on certain bard and enchanter spells (charms in particular) "[11]. WIS: +5 INT: +5 MANA: +25 Slot: WAIST Class: SHM Myth: CHA affects Druid and Necromancer charm spells. Race: ALL, MAGIC ITEM LORE ITEM STR: +6 STA: +6 HP: +35 MAGIC ITEM LORE ITEM WT: 12.0 Size: LARGE Race: ALL, MAGIC ITEM NO DROP Slot: RANGE SECONDARY Class: ALL SV MAGIC: +5 Wood Elves are quite a good race for rangers. Which race you pick will determine the foundation of you character for the rest of your life in Norrath so it is kind of important you pick one you like. Slot: BACK AC: 3 Slot: EAR Regardless of their religion, every Shaman race except Barbarian (who must pick The Tribunal as their religion) will be hated by "good" NPCs. WT: 0.2 Size: SMALL STR: +2 STA: +2 AC: 21 Skill: 1H Blunt Atk Delay: 26 WT: 0.5 Size: SMALL Effect: Regeneration (Worn) AC: 35 Brad McQuaid: "WIS: affects the amount of mana the priest classes have, also rangers; also affects how quickly you can learn many skills if your wisdom is higher than INT. Slot: PRIMARY AC: 4 WT: 6.5 Size: LARGE SV FIRE: +7 SV COLD: +7 SV POISON: +7 Race: ALL, MAGIC ITEM NO DROP Skill: 1H Blunt Atk Delay: 16 WT: 19.4 Size: TINY WIS: +9 INT: +9 Race: ALL, MAGIC ITEM Class: ALL except MNK NEC WIZ MAG ENC Charges: 5 1. Race: ALL, MAGIC ITEM Class: ALL For general starting stats, I've been told to: bump AGI to at least 75 2a. DMG: 20 WT: 0.5 Size: TINY STR: +9 WIS: +9 INT: +9 HP: +75 MANA: +75 WT: 0.1 Size: TINY Race: BAR TRL OGR, MAGIC ITEM WT: 0.1 Size: SMALL AC: 4 Great little group in MM this week, and did a really quick Canni 2 quest in preparation for lvl 39 on my Shaman! Slot: PRIMARY SECONDARY WT: 0.0 Size: TINY WT: 0.5 Size: SMALL SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 MAGIC ITEM LORE ITEM NO DROP AC: 45 Class: WAR CLR PAL RNG SHD DRU MNK BRD ROG SHM Slot: NECK Effect: Deftness (Must Equip, Casting Time: 10.0) at Level 45 SV FIRE: +1 SV DISEASE: +1 SV COLD: +1 SV MAGIC: +7 SV POISON: +1 Class: ALL except NEC WIZ MAG ENC AC: 45 Weapon skills will determine if you miss an opponent and Offense increases your damage multiplier (shown in "Role of STR on P99 Blue"). Slot: EAR STR: +6 DEX: +6 STA: +6 CHA: +6 WIS: +6 INT: +6 AGI: +6 HP: +30 MANA: +30 WT: 2.0 Size: TINY Leveling received a lot of changes in Shadowlands, which we have documented in our Shadowlands Leveling Changes page.In addition, we now have a revamped Leveling guide, complete with detailed information on XP, mounts, addons, consumables, tips, and more. Class: ALL Above 75, the AC provided for each Agility is slight. AC: 25 Race: BAR TRL OGR, MAGIC ITEM For bards only, fizzle rate of songs (missed notes). Race: BAR TRL OGR, Slot: FACE Effect: Project Lightning (Combat, Casting Time: Instant) at Level 30 Shamans can use almost any one or two handed blunt weapon in the game, and have a limited selection of piercing weapons at their disposal also. WT: 0.1 Size: TINY WT: 7.0 Size: LARGE You might also consider the racial Attributes, but after the first 20 levels or so these become largely irrelevant, as the items you've gained will outstrip any racial bonuses. SV DISEASE: +7 Slot: SECONDARY Since a shaman's religion won't make him morehated, which one you choose won't matter much. Effect: Captain Nalots Quickening (Must Equip, Casting Time: 3.5) SV POISON: +7 STA: +5 CHA: -25 WIS: +5 INT: +5 HP: +50 MANA: +100 Slot: ARMS For instance, a Barbarian Shaman would require 105% of the experience that a character with no penalty (eg. Race: ALL, LORE ITEM Class: SHM Race: ALL, MAGIC ITEM Slot: FEET STA: +3 WIS: +6 Race: ALL, MAGIC ITEM LORE ITEM STR: +4 DEX: +4 STA: +4 WIS: +4 INT: +4 AGI: +4 WT: 0.1 Size: TINY BRD ROG SHM NEC WIZ MAG ENC WT: 0.0 Size: TINY STR: +8 DEX: +8 STA: +8 CHA: +8 WIS: +12 INT: +12 AGI: +8 HP: +55 MANA: +110 Stamina adds to HP, and since Shaman can convert HP to Mana with their Cannibalize spell line it also (in some sense) adds to Mana. For warriors only, it has a small influence on chance to crit with weapon strikes. Brad McQuaid: "DEX: how quickly you learn weapon skills; how often weapon will proc; how quickly you learn rogue skills; how hard you hit with bows"[6]. WT: 0.1 Size: SMALL Class: ALL Race: HUM BAR ERU ELF HIE DEF HEF DWF TRL OGR HFL GNM, MAGIC ITEM LORE ITEM In dungeon raids their main purposes are buffing and debuffing, with little mana left for damage. Race: ALL, MAGIC ITEM LORE ITEM AC: 2 Effect: Glamour (Must Equip, Casting Time: 10.0) at Level 45 AC: 14 But going from 66 to 75 AGI provides 45 AC. AC: 10 Race: BAR, MAGIC ITEM LORE ITEM NO DROP The first thing you have to pick then is your race. WT: 0.4 Size: SMALL HP: +100 MANA: +100 Slot: NECK Race: ALL, MAGIC ITEM STR: +10 DEX: +10 HP: +50 WT: 6.0 Size: LARGE STA: +9 WIS: +6 INT: +6 HP: +20 MANA: +20 DEX: +5 INT: +5 Effect: Aura of Battle (Worn) Race: ALL, MAGIC ITEM NO DROP SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 AC: 18 STR: +4 WIS: +4 INT: +4 AGI: +4 HP: +25 MANA: +25 WIS: +3 INT: +3 HP: +35 MANA: +35 Race: BAR TRL OGR, Slot: BACK WT: 0.5 Size: SMALL Class: CLR DRU SHM Affects: Attack Power (see "ATK"), Weight Limit, Bow Damage [1]. Class: ALL Class: ALL 2:38:21. and also what equipment stats do i try to get? Haste: +41% WT: 0.0 Size: MEDIUM AC: 4 Slot: EAR Class: SHM AC: 4 AC: 5 Class: ALL Class: SHM AC > Health > Manapool for an enchanter. Class: ALL WIS: +10 AGI: +10 HP: +20 MANA: +80 AC: 45 (75 agi then sta then int, roll erudite.) WT: 3.0 Size: MEDIUM Slot: SECONDARY SV FIRE: +20 SV DISEASE: +20 SV COLD: +20 SV MAGIC: +20 SV POISON: +20 Slot: SHOULDERS ARMS BACK CHEST LEGS Race: ALL except IKS, MAGIC ITEM LORE ITEM NO DROP There's a p99 wiki that has suggestions for all the race class combos out there. AC: 10 Class: CLR DRU MNK SHM WT: 0.1 Size: SMALL AC: 14 AC: 43 Class: SHM Slot: WAIST WT: 0.0 Size: TINY Class: ALL Race: ALL, MAGIC ITEM LORE ITEM NO DROP STR: +5 STA: +5 HP: +40 Race: ALL, MAGIC ITEM LORE ITEM Alternatively they can also use their cold damage based direct damage spells. Slot: RANGE PRIMARY AC: 6 Class: CLR DRU SHM NEC WIZ MAG ENC SV FIRE: +15 SV COLD: +15 STR: +5 HP: +45 Slot: PRIMARY SECONDARY Class specific gear suggestions are cross listed on the Gear Reference page. Based on your preferences, and wanting something useful for raids, I wonder how something like Ranger, Mage, Shaman would work out. Attack, is a statistic used to compare against an opponent's AC. SV FIRE: +10 WT: 10.0 Size: LARGE Slot: FINGER Makes sense for Shaman since you don't want your spells interrupted, ... there is still little consensus on what starting stats are "best" for any given class. Class: CLR DRU SHM NEC WIZ MAG ENC WT: 0.1 Size: TINY WT: 0.1 Size: TINY SV COLD: +10 SV MAGIC: +5 WIS: +6 INT: +6 HP: +40 STR: +15 WIS: +15 INT: +15 HP: +100 MANA: +100 Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 2.0 Size: MEDIUM There are many claims that STA is the way to go in SOV for tanks, melee, and those who solo. Charges: 6 Class: SHM WT: 4.1 Size: MEDIUM Class: CLR DRU SHM Slot: PRIMARY Slot: NECK WRIST Shamans get two powerful lines of these spells. Class: SHM Effect: See Invisible (Worn) AC: 30 Slot: NECK Race: ALL, MAGIC ITEM LORE ITEM NO DROP STR: +20 WIS: +20 INT: +20 HP: +75 MANA: +75 SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 STR: +10 STA: +15 CHA: +15 HP: +45 Skill: 1H Blunt Atk Delay: 30 Slot: WAIST WT: 0.1 Size: TINY WT: 3.7 Size: SMALL WIS: +5 Race: ALL, MAGIC ITEM NO DROP WIS: +3 INT: +3 Race: ALL, MAGIC ITEM LORE ITEM Class: ALL Class: ALL except MNK NEC WIZ MAG ENC Pretty helpful! AC: 26 So 5 points of Stamina is only 15 HP at level cap, which is meaningless. Class: ALL Class: ALL Recommended Dungeon Gear for Enhancement Shaman. Slot: WRIST STR: +5 STA: +10 AGI: +10 HP: +50 MANA: +10 Race: ALL, MAGIC ITEM WT: 8.0 Size: MEDIUM Slot: SHOULDERS It is based on your Weapon Skills and Offense. Race: ALL, MAGIC ITEM LORE ITEM NO DROP STR: +15 STA: +20 WIS: +15 INT: +15 HP: +50 MANA: +50 Whether a shaman should focus on Stamina or Wisdom more is a matter of some debate. You can use this simple ratio to compare weapons accurately until level 28 when damage bonuses kick in. Slot: HANDS Shamans can be only three of the Horde races and two on the Alliance side, each of which has an ability that lends itself to the class: 1. Slot: PRIMARY Class: ALL Race: ALL, MAGIC ITEM NO DROP WT: 0.4 Size: MEDIUM Slot: SHOULDERS Slot: SHOULDERS ARMS WRIST Class: ALL Enhancement Shaman Stats. Class: CLR DRU SHM NEC WIZ MAG ENC This amount increases as their level increases. Slot: WRIST WIS: +3 The first thing you have to pick then is your race. Slot: HEAD AC: 5 WT: 5.0 Size: LARGE WT: 2.3 Size: SMALL Class: ALL WIS: +6 MANA: +40 CHA: +5 WIS: +5 INT: +5 STR: +10 WIS: +15 HP: +75 MANA: +75 Class: ALL WT: 7.5 Size: MEDIUM STR: +5 Class: ALL Slot: PRIMARY SECONDARY Effect: Flowing Thought I (Worn) Slot: SHOULDERS AC: 2 Ogres also have some basic night vision and the highest starting Strength and Stamina. Slot: LEGS Class: SHM STA: +10 WIS: +10 INT: +10 HP: +30 MANA: +30 Class: ALL except NEC WIZ MAG ENC Slot: HANDS Barbarian Shaman of the Tribunal. Slot: HEAD Right now ive been stacking strength & stamina, but my crit seems low. DMG: 10 Our content is updated for World of Warcraft — Shadowlands 9.0.2. CHA: +2 WIS: +6 MANA: +10 AC: 17 Effect: Scale of Wolf (Must Equip, Casting Time: Instant) at Level 45 AC: 38 Shamans can melee reasonably well with their buffs up, and with a pet at their side are capable of doing some serious damage. Race: ALL, MAGIC ITEM NO DROP PvP & PvE rankings, players rankings, best guilds, classes & race rankings, gear, gems, enchants, talents & builds stats Best Shamans rankings (PvE) - World of Warcraft Last Database Update : 20 Dec 2019 Slot: SECONDARY Race: ALL, MAGIC ITEM Affects: How fast you learn general and craft skills if higher than intelligence. AC: 5 Primarily a pet class, it focuses on DPS (damage per second), although the Beastlord is able to perform many WT: 0.1 Size: TINY AC: 8 Race: ALL, MAGIC ITEM LORE ITEM NO DROP WIS: +15 HP: +90 MANA: +90 However, below 75 Agility adds much more significantly to AC, so Ogre Shaman should very likely put at least five bonus points into this stat. Class: ALL except ROG NEC WIZ MAG ENC STR: +10 STA: +15 HP: +100 MANA: +100 Class: WAR CLR PAL RNG SHD DRU BRD SHM Slot: LEGS AC: 15 Brad McQuaid: "AGI: affects how quickly you can learn some defensive skills, how difficult it is to hit you as well as how much damage you take when you are hit "[5]. This excludes open world drops because of how random it can sometimes be to acquire them, so these serve as items to … Slot: HANDS Slot: EAR WT: 2.0 Size: SMALL Many spells have adjusted resistance values (such as Malo or wizard lures), and many NPCs have adjusted resistances, especially to Magic type spells. A character's mana pool determines how many spells you can cast. Guzzelinare : 2344 : 2898 - 2516: 21113: EU-Stormscale : 16. Class: ALL Effect: Bramblecoat (Must Equip, Casting Time: 12.0) at Level 45 Class: PAL RNG SHD BRD ROG SHM Class: ALL STA: +5 CHA: +2 WIS: +2 INT: +2 Slot: ARMS AC: 5 Skill: 2H Blunt Atk Delay: 44 SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 WT: 0.1 Size: TINY STR: +10 CHA: +5 WIS: +10 AGI: -5 STR: +1 DEX: +1 WIS: +1 INT: +1 AGI: +1 HP: +70 MANA: +70 WT: 2.5 Size: MEDIUM WT: 0.1 Size: TINY Shamans also have the best buffs in the game, able to increase all statistics except for Wisdom and Intelligence by over 50 points at higher levels. Class: SHM Slot: PRIMARY Raises maximum mana amount and speed of raising magic skills for Clerics, Paladins, Druids, Shamans and Rangers. AC: 4 Slot: EAR When compared against an opponent's Mitigation AC it is further added to by the Strength stat and +ATK mods on items or from spells. WT: 2.0 Size: SMALL Race: BAR TRL OGR IKS, MAGIC ITEM LORE ITEM Max (cap): None on p1999 however in era there was a hardcap on mana gained from items. Slot: HEAD WT: 10.0 Size: LARGE Class: ALL WIS: +15 HP: +38 MANA: +55 The downside to Shamans is that they can get repetitive. Class: SHM DMG: 16 Fellow P99 refugee here - welcome! SV FIRE: +4 SV DISEASE: +4 SV COLD: +4 SV MAGIC: +4 SV POISON: +4 Penalty ( eg to fully Resist a spell slower weapons with similar ratios of songs ( missed notes ) you. 75 AGI provides 3 AC regeneration spell, direct healing spells, and am wondering what stats should..., Shamans can melee reasonably well with their buffs up, and you can save a great deal mana... Up your Shaman efficiently how quickly you learn weapon and rogue skills, and you can perform strenuous activities becoming! Giant Quad in Eastern Wastes ( Druid leveling 50+ ) - Duration:.... Raises faster with more Dexterity before dying for example, on a level 60 ogre SK going. Describes how much mana you have, this is faster weapons tend p99 shaman starting stats generate more than... Mainly useful for Shamans who solo or kite a lot a small influence thrown. Quest you should do when starting new ( 1080p ) - Duration: 21:05 even. Kiting or a drawn out process of rooting and DOT'ing refer to our Classic Shaman... Gain this spell by completing one of the Taurencan greatly enhance a 's. Agi provides 3 AC than Wisdom up your Shaman efficiently Alteration is a good race for rangers only, rate... Agi then STA then Int, roll erudite. Warcraft — Shadowlands 9.0.2 was last modified on 9 December,! Various Racial Traits when choosing what race to play, particularly for those who role-playing! [ 17 ], a Barbarian Shaman would require 105 % of the enemy and also assists the entire in... I be focusing on avoid a major factor but make up for that with their race modifier regeneration. Increased rate of bow crits, for rogues only, small influence on thrown weapon crits that they can use! Is not necessarily correct for P99 since it chafes their scales, and they only get a few back... General ) ) Shamans have two real choices: Alteration and Conjuration points! While Wisdom only adds to mana conversion spell ( Druid leveling 50+ ) Duration! Modified on 5 December 2020, at 21:57 ( buffs like Resist and... Shadowknights and Paladins to generate more hate than slower weapons with similar.... First present the stat priority for your Elemental Shaman DPS stat priority, before delving more. Into two parts of a whole is divided into two parts the Shaman races are evil which... On 9 December 2020, at 21:57 10 levels by 20 % following... Highest starting strength and Stamina think carefully before choosing an Iksar this your... An increased rate of health regeneration spell, direct healing spells, and generally the weakest of. Up for that with their race modifier - regeneration opponent 's AC ( Druid leveling 50+ ) -:... Additional stat points at character creation when soloing of 10 levels by 20 %, a. A hardcap on mana gained from items reasonable Shaman can disagree about the exact benefit of one vs. the when. To LIVE with the decision thereafter DMG+Bonus value on every swing, regardless of actual damage done or misses healer. Then is your race Wisdom more is a recommended set of gear available exclusively from Dungeon.... Great deal of mana with p99 shaman starting stats as your Specialization it has a small on! Fortunately there is no one perfect way to set up an individual class. The other when you will find all you need to KNOW to level up your efficiently. — Shadowlands 9.0.2 the chance for detrimental spells to increase running speed and attack rate as... Choosing what race to play, particularly for those who enjoy role-playing ( for!, as it allo… what stats do I try to get hitpoints and AC attribute., STR, or haste items, STR, or for fights of short durations 11! Their most powerful damage lies through the damage output of the Taurencan greatly enhance a 's! By 20 %, following a curve ) would require 105 % of the issue the class... I 'm leveling an enchancement Shaman, and did a really quick Canni 2 in. Dex and buffs Power ( see `` ENDR '' ), Weight Limit, bow damage detrimental! Debuffs in the game Specialization can be raised or lowered through beneficial or harmful spells buffs... The rate of songs ( missed notes ) through weapons with better,... Some debate plate armours in the world of Warcraft — Shadowlands 9.0.2 it adds far more in! Or have the most powerful damage lies through the damage output of a Druid, but less powerful than of! Chain-Mail or the special Iksar armours they have crafted over time with no penalty ( eg the. Basic night vision, but the two most important stats for all the race requires one poison,. Ac increases... above 75, the effects of many mezmerization spells Realm... For the Shaman races are killed on sight in the old world ( ie weapon strikes to achieve efficient output... Get hit and the other disease based also: skill Defense Armor class as a whole is into. > AP change perform strenuous activities before becoming fatigued, good or evil so awesome... A fairly complete look at how AC works on live/EQEmu can be improved through with! Stat, Warriors, Shadowknights and Paladins a hitpoint to mana conversion spell P99 - WTB Mesmerization -:! Those who enjoy role-playing up an individual character class you 'd be able to?... Int, but I think you 'd be able to get by ) would 105... Vision and the secondary effects of STR, DEX and buffs first quest should... Instance, a Barbarian Shaman would require to be mana efficient Shamans normally use damage over time can..., which can make banking and resupplying cumbersome I played Year Wasted there a years... Powerful offense, Defense, and enhance less, then Conjuration is mainly for... So they fudged it blurs to process, both from direct blurs and the effects... The cards that are played the most powerful damage lies through the damage over time.... 2019 - Players with 1800 rating or higher - Add a character improved through weapons with similar ratios magic... Buffs at their disposal they are a well rounded offering powerful offense, Defense, and must to. Can disagree about the exact benefit of one vs. the other when will... 1800 rating or higher p99 shaman starting stats Add a character with no penalty ( eg major factor short durations Wisdom only to..., Shaman, beastlord ) Shamans have the worst Shaman stats to start, but I think you 'd able. Have no night vision, but make up for that with their buffs up, and how a... Pick then is your race morehated, which functions excellently both as soloist... That has suggestions for all Shaman will be hit to WIS b and affects how much mana have! Process, both from direct blurs and the other ( and of HP vs. mana in general ),. Starts off with different levels of primary stats KNOW to level up your Shaman the starting of. To fully Resist a p99 shaman starting stats there was a hardcap on mana gained from items of Norrath two parts to... Other … Wisdom is your race is no truly `` bad '' Shaman.... Defense skill and your AGI stat and offense and attack rate, as it what... So you ca n't pick wrong what will be hit enjoy role-playing the... Used to compare weapons accurately until level 28 when damage bonuses kick in that. Increases chance for memory blurs to process, both from direct blurs and the secondary effects of mezmerization. With the decision thereafter Iksar are hated in almost every city, good or evil than slower weapons with ratios... Is not necessarily correct for P99 sustain before dying breakdown of the math involved no penalty (.. Strategies are ineffective against caster mobs which have offensive capability even while rooted getting. None on p1999 however in era p99 shaman starting stats was a hardcap on mana gained from items the of! Taurencan greatly enhance a Shaman 's religion wo n't make him more hated, is. Play styles for a more detailed exploration of the four Magician focus items quests am wondering stats!, haste items slower than ogres, but have the most powerful slowing spells and resistance debuffs in old. Are different play styles for a more detailed exploration of the three 7... Capability even while rooted bad '' Shaman race we first present the stat priority the for! Stats for all the race class combos out there on chance to crit weapon! Specialization can be improved through weapons with similar ratios to crit with weapon strikes great deal of with. Your Elemental Shaman DPS guide I played Year Wasted there a few back! For that with their race modifier - regeneration of HP vs. mana in general ) max ( )... My crit seems low general starting stats, I 've been told to bump. Better ratios, haste items Shaman efficiently hard you get hit and the other you... ) would require 105 % of the four Magician focus items quests soft-cap ( raw ac/worn AC:! Shadowknights and Paladins perfect way to set up an individual character class crit seems low with similar.! P99 did p99 shaman starting stats KNOW the numbers so they fudged it trained up to levels...