The Humans are the 'average' race of Norrath, and are very diverse and nice people. Enchanters don't have powerful damage spells and are quite squishy, but we can use our control spells like mez, charm, slow, and stun to weave a protective web around ourselves and our groups that allows us to survive and thrive in situations when any other class would be heading for the zone (or dead already). I cannot stress how important charisma is for the lull line of spells. This quest is slightly different for each race. The first part of the AC is "mitigation AC" which is calculated from the worn AC you gain from your gear, Defense skill, and it is assumed spells. I personally knew 7 tanks who quit during the level 20-40 range specifically because they dumped all their starting points into Stamina (thinking ahead to end-game) and found themselves unable to even carry their armor. I would say it is at least level 7 to … The only relevant starting choice for an enchanter is their religion. I'd say your stat allocation is fine. In April 2000, Brad McQuaid, the lead developer of EQ, released a message explaining broadly what stats did, although no formulas were released. Don't reroll, your enchanter isn't ruined and not even at significant disadvantage. The other … You'll want a Crude Stein and Rod of Insideous Glamor. My enchanter is agnostic for what it's worth, and I am level 26 so I am not too keen on starting over. Starting as a gnome will put you in the city of Ak'Anon on Faydwer. Starting stats are high on STA, which gives base hp, which is the necro's most important stat, and high int. Melee Group: Enchanter aren't the best suited for melee group, even if they get the best Haste spells, a shaman can do the job and will get melee buffs we don't have, still DC pets are a good addition later on, but past Plane of Power, DC pet choices start to disapear. I'm a new EQ player, and am a free to play 52 Enchanter. New comments cannot be posted and votes cannot be cast, More posts from the project1999 community. Can add me in game -- Tomis if you have other enchant related questions. If you are planning for a raiding enchanter, it's 25 sta all the way because gear will max you easily on int and cha! And + mana of course. But eventually your int will be maxed too. Enchanters can be a great character with any race, although the most popular two are High Elves and Dark Elves. It's not a big deal. From there your charms (focus on mobs with low MR, the duration is a lot longer) when combined with tash should be very effective for both solo and grouping. High Elves have the highest total attribute points, as well as an excellent starting Intelligence and Charisma, the stats of the enchanter, plus Infravision allows you to see at night fairly well without spell use. When reading the wiki, it seems like the reverse allocation is the way to go. While they can band together to fight off any force, their greed and their own nature sometimes pits them against one another. Archived. As everyone has said cha gear is dirt cheap. Intelligence determines the total mana you can hold, and Charisma is used for charming as well as determining a mobs resistance to your spells. The stats that the game deems important to the class are Intelligence and Charisma. You'll just have a bigger mana pool with the starting int. The remaining points will be put either exclusively to WIS [or] +4 to STR and +5 to WIS. Project1999 is an emulated server of the 1999 MMORPG EverQuest seeking to rebuild the 'classic' EverQuest experience. Is this a major deal that I didn't put them into charisma? However most XP groups prefer to churn through hordes of trivial mobs that don't require crowd control. This guide is going to talk about how to play an Enchanter from the Rain of Fear expansion until current (TBL) EQ. When I created the character, I put 25 into int and 5 into charisma as a high elf. The Human is the race known all around for their good and bad sides. This page was last edited on 5 August 2017, at 03:18. Some few ogres do sometimes see the light, a bit, and have some sense born in them. 5. By using our Services or clicking I agree, you agree to our use of cookies. Erudites - Highest Intelligence Dark Elves/Gnomes - A middle ground I believe. The special powers of Gnomes are tinkering and infravision for seeing in dark caves. Two enchanters can keep a mob mostly stunned by working together to time stuns appropriately, even at lower levels. Kill a mountain pooka until you get Mountain Pooka Meat. CHA is particularly useful for charm duration which is a popular tactic on P99 for both solo or group. This is commonly achieved through the use one of a mesmerize or root spell. 11 comments. I am wondering what should my starting stats be as a enchanter on the new TLP corinav? I have been playing my enchanter recently, and had a quick question around starting stats. Enchanters shine in challenging situations where they can make full use of their crowd control abilities. Charisma isn't a huge thing for charming on these servers Get to know which spells require research, several of the enchanter researched spells are extremely good (stand outs are Color Shift, Color Skew, Tepid Deeds, AE … What they lack in beauty and brains, they make up for with their size and strength. The first determining how hard you get hit and the other when you will be hit. My ingame name is Istan so if you ever see me feel free to give me a shout for a breeze or soon clarity. So might not be the best choice if you plan making a melee group. For example, an iksar shadowknight receives 60% more XP than a barbarian rogue, because it takes the iksar shadowknight 60% more XP to level. I always heard a few things about races though. Everquest General Guides; Covering all of the Everquest basics and noobie questions. I'll update this when I fully finish the epic (waiting on the essence of a vampire drop, the Wraith of a Shissar raid, and 2 of the charms popping), but I thought I should mention that there are no glaring issues with this guide. Can make full use of cookies below for links to the official P99 website wiki. Str/Cha or str/sta can keep a mob mostly stunned by working together to fight any! > Coirnav TLP: enchanter starting stats through hordes of trivial mobs that do n't think need! And Dark Elves as their field of … starting Statistics the enchanter class receives 30 starting points to distribute the. Potameid in Natimbi been playing my enchanter is agnostic for what it 's easy to gear for as,! The class are Intelligence and charisma Forums > EverQuest Discussion > time Locked Progression Servers > TLP. Some damage or get aggro off a dying animation and really just a personal preference the! 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